Professional 3D modeling workspace with game development tools

Built From Real Game Development Experience

We started Skilnova Drive in 2022 after spending years working in studios across Cairo and Alexandria. The gap between what schools taught and what studios actually needed was massive. Fresh graduates would show up with outdated techniques, no understanding of game engines, and portfolios that looked nothing like production work.

So we decided to teach differently. Our curriculum comes directly from current production pipelines. When a new technique becomes standard in studios, we update our materials within weeks, not years. Students work on projects that mirror real game development constraints because we remember how frustrating it was to learn irrelevant skills.

Our instructors still work on commercial projects. This isn't about theory or academic credentials. It's about showing students exactly what they'll face in actual game studios and how to handle it professionally.

How We've Grown Since Starting

Early 2022

Launched First Program

Started with twelve students in a small studio space. Focused entirely on character modeling because that's where we saw the biggest skill gap in the Egyptian market.

Late 2023

Expanded Curriculum

Added environment and prop modeling after students kept asking for it. Also started teaching proper version control and file organization, which sounds boring but studios care about it more than fancy renders.

Mid 2024

Industry Partnerships

Connected with several studios who started reviewing our students' work. This feedback loop helped us refine what we teach and how we structure projects to match real production needs.

Autumn 2025

Next Program Cycle

Our September 2025 intake will include updated Unreal Engine 5 workflows and new modules on procedural generation. Still keeping class sizes small because individual feedback matters more than scaling quickly.

Who Actually Teaches Here

Both of us work on commercial projects while teaching. We believe instructors should stay active in production so students learn current workflows, not outdated techniques from textbooks.

Tarek Soliman teaching 3D modeling techniques

Tarek Soliman

Lead Instructor - Character & Creature

Spent eight years modeling for mobile and console games before starting to teach. Still takes freelance character work between teaching sessions. Believes most modeling problems come from weak foundational anatomy knowledge, so that's where we start every program.

Youssef Khalaf reviewing student environment models

Youssef Khalaf

Technical Director - Environments & Props

Background in architectural visualization before switching to game development in 2018. Focuses on teaching proper optimization and clean topology because pretty screenshots mean nothing if the model crashes the game engine. Currently working on an indie project while teaching.

What We Actually Care About

We're not trying to become the biggest school or promise everyone will get hired immediately. Some students take six months to land their first job, others take longer. What we focus on is making sure when you leave here, your portfolio shows real understanding of production workflows and your models are technically sound enough for actual game development.

See Our Program Structure